You must be logged in to post messages.
Please login or register

Dungeon Siege II: General Discussions
Moderated by David

Hop to:    
Welcome! You are not logged in. Please Login or Register.4 replies
Dungeon Siege Heaven » Forums » Dungeon Siege II: General Discussions » Dungeon Siege II Discussion on IRC
Bottom
Topic Subject:Dungeon Siege II Discussion on IRC
Ultima_Knight
Dungeoneerer
posted 09-08-04 09:18 PM EDT (US)         
I'll be editing this post later to talk about any new information I get from the chat.

In the meantime, is there anyone here who is in the chat at the moment, just so I can sort of know someone?

irc.gamesurge.net
#siegetheday

EDIT:
All right, here it is:

While fighting with a whole bunch of immature spammers, Byc and I managed to fit a few questions in. The first thing I noticed was Jeremy Soule will be returning to do music.

Secondly, the characters in DS2 will interact with each other. According to [GPG]Bert (one of the friendly developers, who were very humourous by the way), 80% of party characters dialogue will be in-game, as opposed to DS1's NPC-only chat.

STORY
The story of DS2 will take place on Aranna, approximately 100 years after DS1. There will be references to DS1, as well as history before DS1... something that lacked IN DS1, unfortunately. Looks like they're taking care of every improvement we can think of!

Cities are MUCH bigger, thanks to town portal usages. Time will pass in the cities, and NPCs will change, creating a very non-linear experience.

I asked them if the technology would change due to the time passing, but the response I received from GPG was "Who says technology changes over time? Sometimes the monsters just get bigger..."

Apparently, there is "Extra content" for fans of Veteran and Elite...


Dual wielding is now a feature in DS, allowing for two swords, two daggers, etc. I'm sure you all knew what I meant.

The Siege Editor is also enhanced to make cinematics and AI more like directing, and easier to do thanks to something called a "Flick scripting system". Not being a programmer, I haven't a clue in the world what it is, but apparently it's great for all you modders. It will also have a much easier interface for new users.

The frustum limit is still the same 45 meters.

COMBAT POWERS, are expected to be big, bright, colourful, and destructive. They have an immediate effect on the battle. They are basically skills your characters can use in the fight. There will be a cool-down period after the use of one, so strategy is more evident in this game.

GPG's Daniel also suggests that the skills you give to your characters should work with each other's to compliment each other, adding to further strategy in the game, as opposed to DS1's straight forward hack up the enemy and drink potions. They can also be turned into combos...

BACKPACK HACK?
No need for it. Town Portals, like those in Diablo, have been added, allowing you to return to town at any time. It wasn't answered directly, but there will be no need for gold max hacks, either.

The cameras in DS2 have been edited so that rooftops no longer obscure party view as much, and address some things in DS1 (I'm thinking this includes extended rotation of the camera).

The Multiplayer: will be run on GameSpy, but will have a similar game search option bar - with added features (undiscussed...)

DS2 will be released simultaneously worldwide, in various languages.

Byc asked if the learning curve was the same - the answer we got was essentially "It's easy to learn, and if you know DS1, you'll latch onto DS2 in no time.

There will also be an interactive tutorial relating to the story - so much so that one of the GPG developers mentioned that he wouldn't consider it a tutorial per se. (actual quote, sort of... holy moly, eh?)

Character Classes
They will be the same, but there are now a load of subclasses to increase the variance and replay value of the game, as well as a great range of characters.

Modding tools will be released at the same time DS2 is released.

DS2 will also spawn random monsters, unlike DS1.

Drop on Death has been removed from pvp.

Cities may add or remove buildings, and will change over time.

[GPG]Kevin hinted at new pets and told us to keep watch on the site...

Parties will consist of 6 characters max (including main character and pets), and cannot be imported from DS1.

Byc asked if species in DS1 would be seen again in DS2 - the answer was: all new monsters.

The way the developers described it, the graphics are fantastic - particularly the water.

There will be plenty of support for power levelling, even at higher levels.

Minimum computer specs appeared to be:
800mHz, 256 RAM, 32MB video card.

I'll organize these all into appropriate headings later... I'm too tired right now.

Two parting notes, though:
1. Thanks to the GPG Crew for answering what questions they could while the IRC was full of spam, and taking time to answer them. We greatly appreciate it.

2. [GPG]Kevin PM'd me saying that HG's DS site was very nice, and asked if I ran it. Unfortunately, I couldn't accept the compliment, but I'm passing it on to David, and Zen - looks like you guys impressed the pros.

That's it for me. Cheers.


how is this for a quote

[This message has been edited by Ultima_Knight (edited 09-08-2004 @ 10:49 PM).]

AuthorReplies:
Brigham
Dungeoneerer
(id: byc_ycle_man)
posted 09-08-04 09:36 PM EDT (US)     1 / 4       
I'm in there right now as HG_Byc. I'll be able to have a complete chat log from about 8:20 CST onward. I had some truobles with IRC so I couldn't join sooner than that.
Questions I was able to ask.
<gaviN> <HG_Byc> How steep will the learning curve be for DS2? Will it be easy to pick up right off the bat or will it take few days to get used to all the options?
<[GPG]Daniel> If you're familiar with DS1, you'll be able to pick DS2 up really quick.
<[GPG]Jeremy> Controls are similar.
<[GPG]Bert> And if you aren't there is still time!
<[GPG]Daniel> Many of the controls are similar, but there's some new stuff to learn about as well.
<[GPG]Scott> It's EASY to just jump in and play DS2 though
<[GPG]Kevin> We're including an interactive tutorial in DS2 that's threaded very closely with the story as well.

<HG_Byc> How will the game being showing changes throughout the storyline? Will it be done using just different character textures? Can I expect buildings in towns being added/deleted while the story progresses?
<[GPG]Jeremy> HG_Byc: some, yes

<HG_Byc> Will the game incorporate many of the former species saw in DS1: LoA?
<[GPG]Bert> All new monsters in DS2 <to HG_Byc>

Plus three questions I asked, but was unable to get an answer for. Hopefully someone can answer here.
[21:14:34] <HG_Byc> Will the DS2 Game engine be able to have large battles similar to that as seen in Lineage 2, with co-operative sieges and large scale battles?
[21:14:56] <HG_Byc> Will DS2 be remain similar to DS1 with being more single player oriented?
[21:15:06] <HG_Byc> What advances in the weaponry and armor can we expect in the graphics department?


Nemo me impune lacessit.

[This message has been edited by Byc (edited 09-08-2004 @ 10:56 PM).]

Brigham
Dungeoneerer
(id: byc_ycle_man)
posted 09-08-04 10:38 PM EDT (US)     2 / 4       

<Omniscient_Colossus> Daniel: BubbleGom - aka - Elys asks about dedicated server support

<[GPG]Daniel> It won't ship with the game.
<[GPG]Daniel> We'd love to do it, especially the engineers.
<[GPG]Daniel> If it happens, it'll be released on the web after the game is done.
[20:24] <sjr> <Isophilly> Hello GPG crew , I would like to know if there is a release date for a playable build(demo) of DS2 - I think they want to know if there will be a demo of DS2 like there was for DS1
[20:25] <[GPG]Bert> The playable demo is very likely going to be shortly prior to release. There won't be a demo months before release.
[20:25] <[GPG]Bert> <done>
[20:26] <sjr> <Xaa> Will the modding capabilities of DS2 be identical to DS1, and if not, what will be different?
[20:26] <[GPG]Daniel> Ooh, there's some new stuff I know you guys will like.
[20:26] <[GPG]Jeremy> DS2 will be at least as moddable as DS1.
[20:27] <[GPG]Daniel> For one thing, a lot of the game calculations that were in the engine have been moved to skrit now.
[20:27] <[GPG]Daniel> For example, you can define exactly how combat plays out - how armor effects damage, that sort of thing.
[20:27] <[GPG]Jeremy> <done on mod>
[20:27] <[GPG]Daniel> <yeah, okay, done on mod>
[20:27] <sjr> <[0zzy]> When will DS2 release and what will be the retail price? Will there be any "Collecters Editions"?
[20:28] <Omniscient_Colossus> Sela Aragon asks " Will it be possible to import existing DS1 gmax content into DS2 and will support for3dsmax be added?"
[20:28] * system]_[ has quit IRC (Ping timeout)
[20:28] <[GPG]Bert> Not likely on the collector's edition, expect the normal retail price, we aren't going to set any record prices with this one.
[20:28] <[GPG]Bert> <done on pricing>
[20:29] <[GPG]Jeremy> We are talking with discreet about their gmax support. It is still an open question.
[20:29] <[GPG]Jeremy> <done>
[20:29] <gaviN> <odd> To the fans of the original dungeon seige what can we expect for the biggest change/upgrade?
[20:30] <[GPG]Kevin> Fans of the first game will probably most appreciate the significant depth of combat, story, and player choice we added in DS2. Personally I'm a big fan of the pets and the powers, but some players who enjoy a good story will appreciate the work we put into providing a stronger narrative with more compelling characters.
[20:30] <[GPG]Kevin> [done]
[20:30] <sjr> <Chern> Hello GPG, Do you know if Jeremy Soule is doing the musical score? If he is will he use the same themes and styles he used for DS1?
[20:31] <[GPG]Jeremy> I'm a Soule man...
[20:31] <[GPG]Daniel> You're also a Jeremy.
[20:31] <[GPG]Jeremy> dah dah duh, dah dah duh
[20:31] <[GPG]Bert> We just couldn't do DS2 without Jeremy Soule, he has been cranking out tunes with a radically new setup that he has been building since his work on John Williams and the Harry Potter stuff.
[20:31] <sjr> <BubbleGom> Has the map editor has been improved to be more "noob" friendly ?
[20:31] <[GPG]Bert> He won a british Academy award with this setup, so it is sounding quite nice.
[20:32] <[GPG]Bert> <done on JSoule>
[20:33] <sjr> <ryeguy|HaZe> What changes, besides the addition of pets, were added to make the combat in DS2 more compelling?
[20:34] <[GPG]Kevin> One of the big improvements to SiegeEditor is the addition of our Flick scripting system that should allow modders to implement complex scripting behavior with simple commands that resemble movie-director style stage orders. It should have a much lower entry-bar for those who are a bit less "tekkie". [done]
[20:34] <[GPG]Daniel> Re: combat - The biggest thing I'm enjoying about combat is the new Powers. They're basically big, colorful effects that have an immediate impact on fights.
[20:34] <[GPG]Kevin> And the name "Flick" just sounds cool...
[20:34] <[GPG]Daniel> You have to cool down after using Powers, so you have to choose when to use them.
[20:34] <[GPG]Kevin>
[20:35] <Omniscient_Colossus> <mrfocus> Are you guys gonna make it so you can't have a "backpack" hack ? is the code strong enough to prevent such hacks of being made?
[20:35] <[GPG]Daniel> And you have to think about how to develop your characters so your party has the combination of Powers that you want. Because they're REALLY cool when you combo them together.
[20:36] <[GPG]Daniel> Re: backpack - Well, there'll be less need for a backpack hack, because you'll be able to return to town any time.
[20:36] <[GPG]Daniel> You won't need to hack your gold max either.
[20:37] <[GPG]Daniel> We've been paying attention to what the most common hacks were, and if they're good features, we've addressed them in some way or another.
[20:37] <[GPG]Daniel> <done>
[20:38] <sjr> <forum question> will the camera still be limited in the angle or will it be freer in range?
[20:38] <[GPG]Kevin> Except for the story hack. That one we had to do on our own.
[20:40] * [GPG]Jeremy hears Kevin typing furiously.
[20:40] <[GPG]Scott> it's coming..
[20:40] <[GPG]Jeremy> Kevin's kind of a long-winded fella...
[20:40] <[GPG]Scott> his keyboard is smoking....
[20:41:09] <[GPG]Scott> Kevin does nto believe in the return key mid thought...
[20:41:11] <[GPG]Scott> =)
[20:42:12] <[GPG]Kevin> In order to preserve the style of Dungeon Siege, we've made small tweaks to the camera in an attempt to strike the best balance between being able to enjoy breathtaking visuals without having to take your focus away from the combat...
[20:43:19] <[GPG]Kevin> Fans of the first game will feel very much at home with the DS2 camera, but we've taken steps to address many of the common complaints of the DS1 camera such as rooftops that obscure the party. [done]
[20:44:04] <Omniscient_Colossus> <{18thL}Matanga{MW}> hi, I would like to ask Daniel if they are going to keep the same philosophy of Zonematch for palying Online?
[20:44:41] <[GPG]Jeremy> palying? is that if you play a paladin?
[20:44:48] <[GPG]Jeremy>
[20:44:48] <[GPG]Daniel> Well, we'll be using Gamespy for "palying" online.
[20:44:57] <[GPG]Kevin> I think that's Palading?
[20:45:02] <Omniscient_Colossus> I think he meant "playing" :P
[20:45:03] <Omniscient_Colossus>
[20:45:18] <[GPG]Jeremy> We're ALL perfect typers here.
[20:45:20] <[GPG]Jeremy>
[20:45:23] <[GPG]Daniel> But it'll be the same in the sense that you'll be able to search for games using criteria like character level, pvp options, that sort of thing.
[20:45:54] <[GPG]Scott> loota good things in the cooker there
[20:46:03] <[GPG]Scott> err - lotta
[20:46:05] * DaRkViRuS has quit IRC (Read error: Operation timed out)
[20:46:29] <[GPG]Daniel> It lets you set up and find games the same way, but you have more options if you want them - it's more powerful.
[20:46:40] <[GPG]Daniel> [done]
[20:47:07] <sjr> <Moebius> Is ds2 avaible in located versions (with other lang.). - they want to know if there will be more foriegn language support
[20:47:25] <[GPG]Bert> DS2 will be performing a simultaneous worldwide release in all languages, something we weren't able to achieve in the first iteration.
[20:47:30] <[GPG]Bert> <done>
[20:47:44] <Omniscient_Colossus> <xmen90s> Has the frustum size been increased from dungeon siege 1?
[20:48:06] <[GPG]Bert> Same as DS1 (45 meters)
[20:48:52] <sjr> Will the storyline be a continuation of the first game storyline, or will it be entirely seperate?
[20:49:28] <gaviN> vain|bpex> Whos idea was it to start GPG? Does it take great intelligence to run such a corporation?
[20:49:35] <[GPG]Daniel> It'll be separate, but not ENTIRELY separate.
[20:50:12] <[GPG]Daniel> You're a new character (who is AWESOME) in a new adventure, but there's lots of references and things that people who played the first game will recognize.
[20:50:22] <[GPG]Kevin> The DS2 story takes place on the continent of Aranna about 100 or so years after DS1.
[20:50:45] <[GPG]Kevin> There are some references to DS1 and more importantly the history long before DS1 took place.
[20:50:57] <[GPG]Kevin> The story for DS2 will take place, "In a World..." no wait... "In a Land..." Daniel, help me out here.
[20:51:08] <[GPG]Daniel> In a time...
[20:51:17] <[GPG]Daniel> In a land before time...
[20:51:23] <[GPG]Kevin> With a Robot Cop!
[20:51:23] <[GPG]Daniel> You're fired!
[20:51:32] <[GPG]Jeremy> uh, that's <done>
[20:51:36] <[GPG]Jeremy>
[20:51:40] <[GPG]Jeremy> Starting GPG was Chris Taylor's idea. His amazing intelligence is vital to our continued success. Sounds a bit (or more) suck-up-ish, but true.
[20:51:49] <Omniscient_Colossus> ***Please do not PM me with questions*** Thank you
[20:52:58] <[GPG]Scott> next question?
[20:53:57] <[GPG]Scott> anybody?
[20:54:10] <[GPG]Scott> anybody?
[20:54:12] * Omniscient_Colossus is busy with the scrollbar
[20:54:43] <sjr> <forum question> Will there be bigger cities where you can interact more?
[20:55:04] <[GPG]Bert> The introduction of town portals has allowed us to dramatically increase the size of cities, mostly to accomodate the huge increase in NPC interaction, but also to allow us to portray change over time for the character's actions and choices. It is funny really, our "streaming world" was so important that we forgot to allow non-linear gameplay in DS1. Not anymore, and the story and characters show for it.
[20:55:13] <[GPG]Daniel> Wow, Bert types fast.
[20:55:16] <[GPG]Bert> <done cities>
[20:55:20] <Omniscient_Colossus> <CopterGuy> More of a general question, but I was wondering if you could provide some insight to the wanna-be-game-developers out there? Like, what kinds of skills got you guys into GPG, and/or what qualities would you be looking for if you were adding new people to your staff?
[20:55:40] <[GPG]Daniel> Well, the easy part is that it's good to play a lot of games.
[20:55:51] <[GPG]Kevin> Passion = key.
[20:55:58] <[GPG]Kevin> The most valuable asset you can have
[20:55:59] <[GPG]Daniel> But probably the one thing that helps the most beyond that as far as game design is the ability to write.
[20:56:09] * [0zzy] has quit IRC (Ping timeout)
[20:56:12] <[GPG]Jeremy> Alcohol tolerance helps.
[20:56:23] <[GPG]Bert> I would add that there is a ton to be learned from non-game jobs. Don't get too tunnel visioned in what you do.
[20:56:31] <[GPG]Jeremy> If you can drink Scott under the table, you have earned all of our respect.
[20:56:38] <[GPG]Kevin> So does a VIP account at Hooter's.
[20:56:52] <[GPG]Kevin> Y'know... for research.
[20:57:08] <gaviN> <HG_Byc> How steep will the learning curve be for DS2? Will it be easy to pick up right off the bat or will it take few days to get used to all the options?
[20:57:16] <Omniscient_Colossus> heh I knew there was something I forgot to do!
[20:57:19] * |Ex|Xelfer`D has quit IRC (Signed off)
[20:57:31] <[GPG]Daniel> If you're familiar with DS1, you'll be able to pick DS2 up really quick.
[20:57:48] <[GPG]Jeremy> Controls are similar.
[20:57:49] <[GPG]Bert> And if you aren't there is still time!
[20:57:51] <[GPG]Daniel> Many of the controls are similar, but there's some new stuff to learn about as well.
[20:58:11] <[GPG]Scott> It's EASY to just jump in and play DS2 though
[20:58:26] <[GPG]Kevin> We're including an interactive tutorial in DS2 that's threaded very closely with the story as well.
[20:58:38] <[GPG]Jeremy> We're getting a lot of repeated questions now - so maybe this is a good time to grab a beer and open up the moderation?
[20:58:49] <[GPG]Daniel> Whoo! Beer!
[20:58:52] <gaviN> Alright, thank you all for being patient as we fielded your questions. If your question hasn't been answered yet, feel free to ask within the chat now.
[20:58:56] <[GPG]Jeremy> You brought it, right, Daniel?
[20:58:57] * gaviN sets mode: -m
[20:59:00] * CaptCommy has joined #siegetheday
[20:59:00] <CaptCommy> What about chartcer classes?
[20:59:03] <[GPG]Scott> BEER?
[20:59:03] * Rabbit has joined #siegetheday
[20:59:03] <Rabbit> when is beta?
[20:59:03] <CaptCommy> how many will there be?
[20:59:05] <CaptCommy> charcter*
[20:59:05] <[GPG]Kevin> So much so that I wouldn't really call it a "tutorial" per se.
[20:59:07] * odd has joined #siegetheday
[20:59:07] <odd> mmm beer
[20:59:08] <Shocked> Will the "drop on death" function be removed from multiplayer? Please tell me it is.
[20:59:08] <[GPG]Jeremy> Go easy on us
[20:59:09] * vdeogmer has joined #siegetheday
[20:59:09] <vdeogmer> lol
[20:59:13] * [anguish] has joined #siegetheday
[20:59:14] <[anguish]> AHHHHHHHHHH
[20:59:14] * Dave_ has joined #siegetheday
[20:59:14] <Dave_> The first Dungeon Siege became a little repetitive after the first or second time through, how will dungeon siege 2 differ from this?
[20:59:17] * [anguish] hides
[20:59:20] * cyba|Myth has joined #siegetheday
[20:59:20] <cyba|Myth> man none of my questions were answered
[20:59:22] <vdeogmer> amazing how they flock here when moderation is off
[20:59:26] * sA_Hartmann|ilb|WoW has joined #siegetheday
[20:59:26] <sA_Hartmann|ilb|WoW> put moderation back on, and just voice 1 person
[20:59:32] * filthychimp has joined #siegetheday
[20:59:32] <Shocked> slow down people, and give them some breathing room
[20:59:33] * D-FENS has joined #siegetheday
[20:59:33] <D-FENS> moo
[20:59:33] <sA_Hartmann|ilb|WoW> or whatever
[20:59:33] * Gimpy has joined #siegetheday
[20:59:33] <Gimpy> ws
[20:59:34] <[GPG]Daniel> Same character classes as DS1, but you have a lot more flexibility in how you specialize your characters, so you can make a fire-focused combat mage, or a dual-wielding master fighter.
[20:59:35] * Falconone|ub3rl33tpartyhat has joined #siegetheday
[20:59:35] <Falconone|ub3rl33tpartyhat> Not sure if this has been asked, but will there be any tools upon releas with the game to help out the modding community?
[20:59:38] <Omniscient_Colossus> <[anguish]> Will we see different multiplayer modes? Such as CTF?
[20:59:47] * Tyrae has joined #siegetheday
[20:59:47] <Tyrae> Holy crap spam - they join with long messages ready
[20:59:47] <filthychimp> ill have raspberry shnapps, please
[20:59:51] <[GPG]Scott> Mod tools will be available for download around the time we release DS2. We've not yet determined exactly what tools will be in the package, but you can expect the usual suspects like we saw for DS1.
[20:59:52] <[GPG]Jeremy> Tools - still under development. More later.
[20:59:57] * Gorfob has joined #siegetheday
[20:59:57] <Gorfob> Will you have my babies?
[20:59:57] <Rabbit> When is Beta?
[20:59:58] <[GPG]Kevin> Drop on Death has been removed.
[21:00:04] * xeem has joined #siegetheday
[21:00:04] <xeem> Will there be a linux version of DS2?
[21:00:05] <[GPG]Jeremy> Babies - No, sorry.
[21:00:06] * Rabbit prays his question will be seen
[21:00:10] <Falconone|ub3rl33tpartyhat> sweet
[21:00:10] <[GPG]Jeremy> Linux - not planned at this time.
[21:00:13] <Gimpy> [GPG]Kevin : IM PREGNAT
[21:00:14] <cyba|Myth> will DS 2 be endless with always something else to fight liek everquest?
[21:00:15] <Gorfob> Damn
[21:00:16] <xeem>
[21:00:21] <[GPG]Jeremy> Beta - yet to be announced.
[21:00:24] <Rabbit> darn
[21:00:28] <Rabbit> well thanks anyways
[21:00:29] <Shocked> will DS2 require DS1 to play?
[21:00:30] <Xaa> Jeremy: I did warn you all about that.
[21:00:31] * HeavenGames_U_K has joined #siegetheday
[21:00:31] <HeavenGames_U_K> Will there be character interaction during the hack and slash part of the game, instead of only having discussions with NPC characters in town, and when they join your party, they lose all their depth?
[21:00:35] * [anguish] points to Omniscient_Colossus's question
[21:00:36] <[anguish]> :O
[21:00:38] * JavaUser0 has joined #siegetheday
[21:00:38] <JavaUser0> Have you fixed the fairies or do I need to fix them again?
[21:00:39] <[GPG]Jeremy> Xaa: true.
[21:00:39] <Gorfob> Thanks for the game the was DS1 boys looking forward to DS2
[21:00:40] * WAltZ has joined #siegetheday
[21:00:40] <WAltZ> uhh
[21:00:41] <[GPG]Scott> DS2 does spawn random monsters as opposed to DS1
[21:00:42] <D-FENS> is microsoft publishing?
[21:00:43] * [-PRN-]m0rPhEuS is now known as [-PRN-]m0rPhEuS|off
[21:00:47] <Moebius> is there some pvp (arena or so) and guild (houses or so) features ?
[21:00:48] <[GPG]Jeremy> MS is publishing.
[21:00:48] <[GPG]Bert> DS1 not required <to Shocked>
[21:00:56] <Dave_> The first Dungeon Siege became a little repetitive after the first or second time through, how will dungeon siege 2 differ from this?
[21:00:57] * JavaUser0 is now known as DragonTail
[21:00:57] <Gimpy> [GPG]Scott : You made the website?
[21:01:01] <cyba|Myth> will DS 2 be endless with always something else to fight liek everquest?
[21:01:03] <[GPG]Scott> some random monsters....
[21:01:06] <sjr> <BubbleGom> "Will the Modding tools be released in the retail box, or later on the web ?"
[21:01:07] * Rabbit has quit IRC (Quit)
[21:01:09] <_Lurker> sorry if i'm picky. will bows have string on them?
[21:01:11] <CaptCommy> I'd just like to say thank you all for doing this. First time i've ever seen it, and its quite a nice jesture. Good job to everone on the DS team for braving the hells of IRC
[21:01:26] * |N1Md4| has joined #siegetheday
[21:01:26] <|N1Md4|> (04:01:15) (@[GPG]Kevin) Drop on Death has been removed. <-------- why? i missed it in other games with PvP
[21:01:27] <[GPG]Scott> Thanks Commy
[21:01:29] <Shocked> Can you reveal any more of the pets?
[21:01:31] <[GPG]Jeremy> CaptCommy - thanks. Fortunately, we only lost Marsh.
[21:01:40] <HG_Byc> How will the game being showing changes throughout the storyline? Will it be done using just different character textures? Can I expect buildings in towns being added/deleted while the story progresses?
[21:01:53] <[GPG]Daniel> DS2 will have a LOT more options about how to build your party and what strategies to use in combat, so there'll be a lot more replay value if you start with new parties. There's also more high-level content for fans of Veteran and Elite. <to Dave>
[21:01:56] <[GPG]Scott> Cya cyba
[21:01:59] <WAltZ> This is the first time I've ever heard of this game :|
[21:02:01] <[GPG]Jeremy> HG_Byc: some, yes
[21:02:12] * Eccentricity has joined #siegetheday
[21:02:12] <Eccentricity> Will the max level on Dungeon Siege II be upgraded from 150 to a higher level?
[21:02:13] <Gimpy> [GPG]Scott : ARE YOU MARRIED
[21:02:18] <Newby> lmao
[21:02:18] <Omniscient_Colossus> thanks GPG crew!
[21:02:21] <Moebius> lol
[21:02:22] <Dave_> thank you Daniel for replying
[21:02:23] <[GPG]Scott> GIMPY : YES
[21:02:24] <HeavenGames_U_K> Can we expect characters to be developed throughout the story? DS1 had rather "mime" characters.
[21:02:26] <Newby> Yeah, thanks for answering our questions.
[21:02:26] <sA_Hartmann|ilb|WoW> Will DS2 be ported to the xbox in the near future, since it is a microsoft product?
[21:02:27] <[GPG]Bert> <To HeavenGames> Party NPCs will no longer become voiceless once they join your party. 80% of their dialog is when they are in the party.
[21:02:28] <BubbleGom> high level contents, dual wielding... I'm gonna get fun ^_^
[21:02:29] <Shocked> thanks crew
[21:02:29] <[GPG]Scott> GIMPY : ARE YOU
[21:02:30] * cyba|Myth has quit IRC (Quit)
[21:02:31] <Gimpy> [GPG]Scott : SWEEEEEETTTT
[21:02:33] <Dave_> thanks GPG crew for coming and answering our questions
[21:02:35] * Cynu has joined #siegetheday
[21:02:35] <Cynu> Will the final level of Dungeon Seige 2 involve defeating oversized poultry (including a rooster which shoots laser beams from his eyes) and a geriatric old man? Or are you guys planning something even more interesting?
[21:02:39] <[GPG]Jeremy> Xbox port - no idea.
[21:02:40] <Gimpy> [GPG]Scott : NO I PEE THE BED TOO MUCH
[21:02:43] <Falconone|ub3rl33tpartyhat> Has the computer requirements been released?
[21:02:44] <Newby> Haha, yeah, can we kill turtles instead?
[21:02:46] <Gimpy> [GPG]Scott : NO ONE LIKES ME
[21:02:46] <Newby> That would totally rule.
[21:02:49] <HeavenGames_U_K> Awesome. Thanks Bert.
[21:02:51] <WAltZ> Gimpy, find a room, a real room.
[21:02:54] <Gimpy> ok
[21:02:56] <Gimpy> #real
[21:03:00] <[GPG]Daniel> We're eschewing the poultry for circus animals.
[21:03:02] <[GPG]Daniel> And cows.
[21:03:03] <Gimpy> whoa thats a channel
[21:03:11] <WAltZ> It certainly is.
[21:03:13] <Newby> circus animals .... LIKE TURTLES?
[21:03:14] <[GPG]Jeremy> Daniel - Circus COOKIES
[21:03:14] <Dave_> There is no cow level
[21:03:15] <Newby> Turtles can be funny!
[21:03:15] <Newby> I think!
[21:03:16] <Newby>
[21:03:19] <Gimpy> [GPG]Daniel : Any plans for Doom 4?
[21:03:19] <HG_Byc> Would it be possible for you to elaborate on the aging in DS2, Jeremy?
[21:03:25] <gaviN> !pwn Gimpy bye
[21:03:25] <xeem> How long has DS2 been in development so far?
[21:03:25] * Gimpy was kicked by ChanServ ((gaviN) bye)
[21:03:29] <[GPG]Scott> dual wielding is VERY cool in DS2
[21:03:29] <[GPG]Daniel> (kidding on the circus and cows, BTW)
[21:03:30] <[anguish]> gavin
[21:03:33] * Blitzkrieg has joined #siegetheday
[21:03:33] <Blitzkrieg> How many players can you have in your party ? Does it include pets/packmules ?
[21:03:33] <sA_Hartmann|ilb|WoW> Will DS2 be ported to the xbox in the near future, since it is a microsoft product?
[21:03:34] <[anguish]> try !voteofftheisland
[21:03:35] * Falconone|ub3rl33tpartyhat gives the GPG crew cookies
[21:03:35] <[anguish]> it's funnier
[21:03:37] <gaviN> true
[21:03:40] <[GPG]Kevin> Shocked> We don't want to spoil the element of discovery with the pets, but keep your eye on the GPG website for info on them in the upcoming months.
[21:03:45] <gaviN> that'll be next if he comes back and starts up
[21:03:45] <Blitzkrieg> How many players can you have in your party ? Does it include pets/packmules ?
[21:03:49] <[anguish]> SNAP, there is dual wielding
[21:03:56] <Moebius> I hope ds2 will the interfaces so good like the gameplay
[21:04:04] <Gimpy> gaviN : I get all excited.
[21:04:05] <madigan> 6 players
[21:04:06] <HeavenGames_U_K> Can we expect a lot more technology advances seeing as the story takes place 100 years later?
[21:04:13] <[anguish]> GPG doods Will there be more gun-like wepons?
[21:04:14] <Gimpy> gaviN : Ok sir.
[21:04:20] <[GPG]Bert> <to hartman and mac questioners> The port conversations have always waited until post-release for us. They tend to do deals based on how they see it recieved in the PC market. That does add quite a bit of delay to the alter-platform releases, but DS1 sold over a million and that is on our track record.
[21:04:21] <DragonTail> Will it take months to build a map like it does now?
[21:04:22] <[anguish]> i always wanted a Dragon Revolver
[21:04:23] <[anguish]>
[21:04:28] <MajoR> !mode -D
[21:04:28] * ChanServ sets mode: -D+d
[21:04:35] <Gimpy>
[21:04:36] <Gimpy> =D
[21:04:39] <HeavenGames_U_K> Can we expect a lot more technology advances seeing as the story takes place 100 years later?
[21:04:40] * [Lem0n]kshot[VM] has joined #siegetheday
[21:04:40] * [Lem0n]kshot[VM] slapps [GPG]Kevin with a large black penis
[21:04:41] <[GPG]Jeremy> DragonTail: Probably. The core node structure is the same.
[21:04:45] <[GPG]Kevin> Over the course of the game, you will gain the ability to have up to 6 party members (including your main hero and pets) at any given time.
[21:04:46] <vdeogmer> will there be any way to import a character from DS1, if you really want to?
[21:04:49] <HG_Byc> Will the game incorporate many of the former species saw in DS1: LoA?
[21:05:06] <[GPG]Scott> DragonTail - all of that depends on how custom you want to make your map - custom nodes, new art etc all add time
[21:05:11] <Shocked> How technologically advanced is the world?
[21:05:13] <Moebius> some people like to play stupic games in the irc ^^
[21:05:17] <HG_Byc> If possible, can you respond privately, as I seem to lose your responses :-(
[21:05:18] <[anguish]> Any more Firearm weapons?
[21:05:19] <[anguish]>
[21:05:21] <HeavenGames_U_K> Can we expect a lot more technology advances seeing as the story takes place 100 years later?
[21:05:25] <Yunchang> Question: Are the Single- and Multiplayer storylines and worlds going to be separate again?
[21:05:27] <[GPG]Daniel> Who says that technology advances over time? Sometimes the monsters just get bigger...
[21:05:29] <Killer_Beer_Coaster> Will DS2 have the same no-load-time feature as DS1 in game?
[21:05:36] <HeavenGames_U_K> heh.
[21:05:38] <[GPG]Bert> All new monsters in DS2 <to HG_Byc>
[21:05:44] <|N1Md4|> will there be a party teleport feature to teleport your char to your party members (on multiplayer)
[21:05:48] <Mezu`busy> Hey you guys should make the graphics better, make the more colorfull, kinda like diablo
[21:05:58] <odd> are there going to be areas for us power leveling duders where monsters repawn?
[21:05:59] <sA_Hartmann|ilb|WoW> will there be more, machine guns or anything?
[21:06:03] <Mezu`busy> you guys used the same color scheme on everything
[21:06:05] <Mezu`busy> like weapons
[21:06:06] <Newby> Have you ever thought of making a MMORPG version of Dungeon Siege? You could rake in some serious cash I'm betting. =P
[21:06:08] <Mezu`busy> players
[21:06:09] <Mezu`busy> etc..
[21:06:11] <HeavenGames_U_K> Will there be a lot of subquests and such to expand upon the story?
[21:06:11] <WAltZ> heh
[21:06:15] <[anguish]> hartmann, i asked that like 4 times and haven't been answered yet
[21:06:15] <[anguish]>
[21:06:18] <[GPG]Kevin> Well, I gotta get some work done, but thanks to everyone who stopped by.
[21:06:21] <sA_Hartmann|ilb|WoW> lol
[21:06:24] <Gimpy> BYE KEVIN!
[21:06:26] <Newby> Thanks for answering our questions!
[21:06:26] <Falconone|ub3rl33tpartyhat> bye
[21:06:26] <Gimpy> WE LOVE YOU
[21:06:27] <sA_Hartmann|ilb|WoW> bai
[21:06:27] * Mecha has joined #siegetheday
[21:06:28] <xeem> you all scared them away :/
[21:06:28] <sA_Hartmann|ilb|WoW> glhf
[21:06:29] * JavaUser5 has joined #siegetheday
[21:06:29] <JavaUser5> will we be able to import chars?
[21:06:29] <HeavenGames_U_K> Thanks, Kevin.
[21:06:30] <WAltZ> bye
[21:06:34] <xeem> cya Kevi
[21:06:35] <Shocked> I noticed in your trailer had a dragon of some sort attacking a castle, will that be a boss?
[21:06:39] * Hellabean has joined #siegetheday
[21:06:40] <sA_Hartmann|ilb|WoW> will there be more, machine guns or anything?
[21:06:42] <HG_Byc> Thank you for having this IRC chat
[21:06:42] <[GPG]Jeremy> Java: No, not able to import from DS1.
[21:06:44] <[GPG]Daniel> The weapons and armor is DS2 look awesome - some are different than anything I've seen before. The artists are really creative, and a lot of them tie in to the new cultures in the game.
[21:06:46] <{18thL}Gheron{L}> how open ended will it be?
[21:06:49] <HeavenGames_U_K> Will there be a lot of subquests and such to expand upon the story?
[21:06:55] <Newby> Ooh, what language is the game coded in?
[21:06:55] <Yunchang> GPG: Thanks for DS1. Looking forward to the next.
[21:06:56] <Falconone|ub3rl33tpartyhat> Will this take a fast computer to run?
[21:07:15] <Moebius> was ds1 not designed to make a world with allot of server and player can walk with char from server to server ?
[21:07:16] <[GPG]Jeremy> Falcon: 800 MHz, 256 RAM, 32 MB video are current min specs
[21:07:18] * Sancho` has joined #siegetheday
[21:07:23] <{18thL}Gheron{L}> will we see an editor non programmers can actually understand and use
[21:07:25] <Straightz-> (Falconone|ub3rl33tpartyhat): 256 mb ram -- 800 mhz processor
[21:07:29] <[GPG]Jeremy> Moebius: Correct - it wasn't designed for that.
[21:07:31] <Straightz->
[21:07:38] <{18thL}Gheron{L}> will there be anything radically different in the gameplay? - the addition of constructable environments, player made spells, armor, potions, etc
[21:07:42] <Newby> If DS2 is coded in the NET framework, it's gonna be a RAM ***** to the nth level.
[21:07:42] <HG_Byc> What advances in the weaponry and armor can we expect in the graphics department?
[21:07:43] <[anguish]> DUAL WIELDING
[21:07:43] <sA_Hartmann|ilb|WoW> when is a release date for this game?
[21:07:46] * [anguish] wields two daggers
[21:07:47] * [anguish] charges
[21:07:56] <Yunchang> GPG: Are the Single- and Multiplayer storylines and worlds going to be separate again?
[21:07:56] <sjr> <[GPG]Jeremy> Falcon: 800 MHz, 256 RAM, 32 MB video are current min specs - so my 6800 OC vc should be able to handle it
[21:07:57] <[GPG]Jeremy> Harmann: Spring '05
[21:07:58] <sA_Hartmann|ilb|WoW> projected rather
[21:07:58] <Moebius> gut ds2 it is [GPG]Jeremy ?
[21:07:58] * hydeph has joined #siegetheday
[21:08:11] <Nm8|Lone> in DS1 alot of people found it debatable that the game shouldn't have been released that early due to bugs. What do u plan on doing this time to prevent the bugs?
[21:08:19] <[GPG]Daniel> Gheron: Pets, dual wielding, powers, enchantable items...
[21:08:21] <HeavenGames_U_K> will DS2 feature a nonlinear plotline?
[21:08:22] <[GPG]Daniel> Lots.
[21:08:28] <Shocked> DO STAFFS AFFECT A MAGES SPELLCASTING ABILITIES INSTEAD OF JUST BEING ANOTHER WEAPON TO SMACK PEOPLE WITH?
[21:08:47] <[GPG]Daniel> Shocked: Some do. You'll have to look for them, though.
[21:08:51] <HG_Byc> Will DS2 be remain similar to DS1 with being more single player oriented?
[21:08:55] <[anguish]> GPG doods::::: Are the patches still going to be buggy and fail to install and crash the game every other second? My LOA flickers, all the darn time
[21:08:55] <HeavenGames_U_K> will DS2 feature a nonlinear plotline?
[21:08:57] <[GPG]Scott> Shaders rule - wait'll you see the water in DS2...everytime I see it I want to go fishing...who's gonna come out with the firs fishing mod?
[21:09:09] <hydeph> Hay, GPG guys, will DS2 have better online netcode and stuff? will it be easier to play online?
[21:09:38] <odd> are there going to be areas for us power leveling duders where monsters respawn?
[21:09:39] <|N1Md4|> will there be a party teleport feature to teleport your char to your party members (on multiplayer)
[21:09:40] <DragonTail> Fishing mod? LoL
[21:09:40] * i[e]`pdx-pS-`e has quit IRC (Quit: GNITE)
[21:09:40] * Shocked has quit IRC (Read error: EOF from client)
[21:09:43] <HeavenGames_U_K> Can we expect a lot more giant battles, for example, the Queen of the Dragon battle?
[21:09:44] * sA_Hartmann|ilb|WoW has quit IRC (Read error: Connection reset by peer)
[21:09:45] <hydeph> no
[21:09:45] <hydeph> why
[21:09:49] <Gimpy> wondering
[21:09:51] <D-FENS> is the GPG team millionaries?
[21:09:51] <Gimpy> i reconize you
[21:09:57] <Eccentricity> lol
[21:10:00] * [PoA]MeteoR`tcz has joined #siegetheday
[21:10:01] * precision|M4r0ne`DBM has joined #siegetheday
[21:10:01] <Gimpy> oh
[21:10:05] * F^cripple has joined #siegetheday
[21:10:05] <Gimpy> from #counter-strike
[21:10:08] <[GPG]Daniel> odd: There will be plenty of support for power leveling - no worries there. Lots of stuff to find at high levels too.
[21:10:10] <{18thL}Gheron{L}> thanks for your time GPG crew - now - get back to work!
[21:10:13] <hydeph> i'm in #steam-hangout some
[21:10:16] <mcarp> a valid question went by: will dsII's net code result in less laggy connectivity and play?
[21:10:27] <WAltZ> Oh, what engine powers it?
[21:10:32] <HG_Byc> Will the DS2 Game engine be able to have large battles similar to that as seen in Lineage 2, with co-operative sieges and large scale battles?
[21:10:33] <Newby> Question: is the game being developed as you speak to us, or are you stopping development to answer our questions? :P
[21:10:41] <WAltZ> Refractor? Q3?
[21:11:01] <[GPG]Bert> Thank you folks for having us. Keep watching the websites, the screenies and article have only started rolling.
[21:11:04] <Moebius> what problem are higher in create games......to limited gore or to limited sexual things
[21:11:05] <[GPG]Jeremy> Newby: there are still plenty of people working, but yes - this chat is sucking some resources.


[21:12:10] <[anguish]> Jeremy, will there be any more gun-ish weapons?
[21:12:14] <[anguish]> such as the dragon minigun?
[21:12:24] <Sancho`> Looks like I'm a bit late to this party, woops, is anyone gonna post a log?

[21:12:34] <[anguish]> multiplayer modes like CTF?

[21:12:48] <[GPG]Jeremy> MP modes - we haven't released our MP features publicly yet
[21:12:56] <[anguish]> CTF in a 3rd person RPG would be l33t
[21:13:04] <[anguish]> i would stay up a week straight playing that
[21:13:07] <[GPG]Jeremy> anguish: I agree
[21:13:08] * Karl`Skizz8in has joined #siegetheday
[21:13:09] * CQ|Bot has left #siegetheday
[21:13:09] <[anguish]> and would shrivel up and die before i gave it up
[21:13:13] * [GPG]Scott has left #siegetheday
[21:13:16] <Gimpy> NOOO
[21:13:16] <[anguish]> i read somewhere that DS1 was suppost to have it, but never saw it
[21:13:19] <Gimpy> NO!!!!1
[21:13:19] <DragonTail> I look forward to making maps for it
[21:13:20] <[anguish]> i cried
[21:13:20] <[anguish]>
[21:13:24] <Gimpy> JEREMY
[21:13:27] <[GPG]Jeremy> YES
[21:13:28] * Karl`Skizz8in has left #siegetheday
[21:13:29] <Gimpy> TELL HIM TO COME BACK
[21:13:31] <Gimpy> sorry for caps
[21:13:33] * Skwerl|SWG has joined #siegetheday
[21:13:33] <Skwerl|SWG> That would be nipple-rubbage material
[21:13:39] <[anguish]> Horses and CTF
[21:13:39] <Gimpy> that would be nubbin
[21:13:41] <[anguish]> omeg
[21:13:43] <WAltZ> wt*
[21:13:45] * odd has left #siegetheday
[21:13:47] <DragonTail> will try a remake of the fairy realm, should be nice with new features
[21:13:47] <JavaUser5> I look foward to playing it and your map dtail
[21:13:48] * [anguish] runs off to the bathroom with some lotion
[21:13:49] * Ca[R]nAgE is now known as DaScoot
[21:13:52] <[GPG]Jeremy> Skwerl: ...
[21:13:57] <Moebius> I wish the GPG-team to create a good game. Think on all directions and make yourself a honor, the player knows who makes good games
[21:14:01] <Skwerl|SWG>
[21:14:12] * Sideshow has left #siegetheday
[21:14:12] <Gimpy> [GPG]Jeremy : What exactly does scott do? website design?
[21:14:12] <[GPG]Jeremy> thanks, Moebius, we'll try
[21:14:23] <[anguish]> more like Scott ahs a stalker
[21:14:24] <[anguish]> *ghas
[21:14:26] <[GPG]Jeremy> Gimpy: yeah, he's my web engineer
[21:14:26] <[anguish]> *HAS!
[21:14:30] <vdeogmer> i thought scott just sat around drinking
[21:14:30] <DaScoot> He is a profesional Pimp
[21:14:36] <Gimpy> [GPG]Jeremy : Nice
[21:14:42] <[anguish]> have him web engineer me a Dragon Revolver
[21:14:45] <[anguish]> and GPG will be in my will
[21:14:45] <[GPG]Jeremy> vdeogmer: definition of a web engr ; )
[21:14:46] <Thomastasa> This Conversation went from a professional talk with makers of a game, to a total mess real fast
[21:14:48] <HeavenGames_U_K> Question, Jeremy - is the music in DS2 similar to that of DS1, or will there be a large variance?

This is seriously all i can do. Most of the good stuff is in here. Once the room was no longer moderated, they just got out of control.


Nemo me impune lacessit.

[This message has been edited by Byc (edited 09-08-2004 @ 10:52 PM).]

David
HG Alumnus
posted 09-10-04 04:39 AM EDT (US)     3 / 4       
Thanks for your work guys, it will make it so much easier for me to update our DSII section.

I read the chatlog ovet at siegenetwork just earlier, and spotted your names in there. Glad to know someone from here were there. Alas, it was too late for me, especially being in the middle of the week.


Quote:

Plus three questions I asked, but was unable to get an answer for. Hopefully someone can answer here.
Will the DS2 Game engine be able to have large battles similar to that as seen in Lineage 2, with co-operative sieges and large scale battles?
Will DS2 be remain similar to DS1 with being more single player oriented?
What advances in the weaponry and armor can we expect in the graphics department?

I'll see what I can do here...
First one: Well, count this as a rumour only, but I recall (quite some time ago, like..a year(?)) hearing stuff about being part of larger battles. I don't know how large the battles are in Linage two, and keep in mind that the frustrum size is still the same, but hopefully your party won't be the only one on screen fighting monsters at times.

Second question I can't answer...but until we hear otherwise I'll assume so.

Thirdly...I wonder if this wasn't answered? One line in the log, don't know if it was sortly after your question or not, brought up that the artists are going all out, creating fantasticly looking items, and doing a lot with the cultural influences of the dryads and elves.

If you are looking for more tech stuff, we know from before that there are weapons with shaders and that reflects images on their sutrface. So if you have a good enough computer, it will look rahter...good.


Quoted from Ultima_Knight:

2. Kevin PM'd me saying that HG's DS site was very nice, and asked if I ran it. Unfortunately, I couldn't accept the compliment, but I'm passing it on to David, and Zen - looks like you guys impressed the pros.


Thanks!
Brigham
Dungeoneerer
(id: byc_ycle_man)
posted 09-10-04 05:18 PM EDT (US)     4 / 4       

Quote:

So if you have a good enough computer, it will look rahter...good.

I'm not worried about that. I'm in the process of building a new computer. Plenty of power to play the game on max settings, especially since I'm getting the nVidia 6800 GT, 2 gigs of Corsair RAM and AMD 3700+.

Quote:

I don't know how large the battles are in Linage two,

I believe they can be upto a hundred of so players. But Lineage 2 is an MMORPG and is designed with multiplayer only in mind.

Quote:

Thanks for your work guys, it will make it so much easier for me to update our DSII section.

Pfft, that's not work. I'd expect you're going to have be putting quite a bit more effort into updating the DS2 Section in the coming months.

Quote:

I read the chatlog ovet at siegenetwork just earlier, and spotted your names in there. Glad to know someone from here were there. Alas, it was too late for me, especially being in the middle of the week.

Then get another staffer who's around that time of day.


Nemo me impune lacessit.

[This message has been edited by Byc (edited 09-10-2004 @ 05:39 PM).]

You must be logged in to post messages.
Please login or register

Hop to:    

Dungeon Siege Heaven | HeavenGames