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Dungeon Siege II: General Discussions
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Dungeon Siege Heaven » Forums » Dungeon Siege II: General Discussions » Enchanting...
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Topic Subject:Enchanting...
Paul87
Dungeoneerer
posted 07-19-07 10:58 AM EDT (US)         
Hi, i might be a big stupid for asking this, but how the hell do I add combat or nature magic to an item when enchanting it? I mean, is it even possible? Please help me and I apologize for my ignorance.

Paulo
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Sharkull
Dungeoneerer
posted 07-19-07 02:22 PM EDT (US)     1 / 2       
There aren't any CM / NM reagents if that's what you're asking.
http://www.siegetheday.org/resources/ds2_items/reagent_item_index.htm
For mages you're best bets will probably be: mana, Int., health, Str., resistances, health / mana stealing...

That is, unless you want to create a mod with magic boosting reagents.

“Truth is hard to sell; it gives no sense of purpose. It is simply truth.” (Terry Goodkind)

http://www.siegetheday.org/

QuickDraw
Dungeoneerer
posted 07-20-07 06:15 AM EDT (US)     2 / 2       
In DS2 there are no reagents that boost your CM/NM level. While there was equipment with these kinds of bonuses in DS1, with the advent of experience sharing and a total revamp of the way that magic works for DS2 these bonuses became totally redundant and were removed from the game.

If you want to power up your spells, virtually every spell uses intelligence as its controlling attribute. Only the curse, embrace, wrath and weapon enchancement spells use level as a controlling attribute, but these also gain more powerful bonuses from the skill trees to balance them out. Sharkull's reagent bonus suggestions are ideal for powering up any magic user

From cradle to coffin... Shall my wickedness... Be your passion
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