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Dungeon Siege II: Broken World
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Dungeon Siege Heaven » Forums » Dungeon Siege II: Broken World » Item Nerf bug upon conversion?
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Topic Subject:Item Nerf bug upon conversion?
Silverace99
Dungeoneerer
posted 09-24-06 10:40 PM EDT (US)         
So when I converted my party to Broken World and started playing, the first thing I noticed was that the opponents were much more challenging. I thought, "wow that's good!"

Then I looked at my party's stats and noticed that Everyone had about 400 less armor than they should! When I checked my equipment, they all got nerfed drastically! This makes me angry :P

Anybody else experience this problem?

My Warlord's Cage armors (I had three) all dropped from 343 armor to 200-something. My 425 Armor Radiant Sun dropped down to 300 something. And All my IceStrike Bands dropped from +50 strengh to +38 strength

*cry*

AuthorReplies:
Sacrosanct
Dungeoneerer
posted 09-25-06 05:56 AM EDT (US)     1 / 10       
It's a.... BUG!!! <:O

No, I'm joking.

I guess it was the developers' idea of making the game more challenging. Giving you weaker characters and skills, while the monsters get stronger. I can't say I agree with that stance. I was disappointed to say the least.
Oh well.....

Silverace99
Dungeoneerer
posted 09-28-06 07:52 PM EDT (US)     2 / 10       
Another problem I'm seeing is that almost ALL the items dropped in Broken World are worthless. Also, store items are largely crap. Anybody else noticing this?

fyi, I've only played broken world with a lvl 90 party, so I haven't played it on mercernary or advanced level.

Which brings up another thing. Quest items and Unique Reagent Items are the same In Elite level as they are in mercenary level.

In other words, special items and items gained through quests don't get more powerful, rendering lots of quests useless after mercenary level. This is one of those things I'd hoped they'd fix in broken world, apparently not

QuickDraw
Dungeoneerer
posted 09-28-06 07:58 PM EDT (US)     3 / 10       
It's something that the developers put into the game. Give characters an even greater disadvantage than before while making the monsters tougher. I guess if enough people complained about it they'd rebalance things again in a patch.

Although, I'm all for it. It's about time that the DS games offered a REAL test to my abilities


From cradle to coffin... Shall my wickedness... Be your passion
Raymar
Dungeoneerer
posted 09-29-06 11:25 AM EDT (US)     4 / 10       
Interesting to read the previous messages. For me it was quite on the contrary: Importing my (formerly soloing) DS2 characters into DS2 BW, I found ALL and I really mean ALL oppenents not to be any challenge at all.
Completing DS 2 on Mercenary with an Archer at L52 can start BW only on Mercenary again, with monsters being L39.
Tried with another character, a dual wield fighter with whom i completed Veteran level reaching L68 in DS2 and it got worse!
Starting BW at Veteran Level as well, no challenges, no real treasures, items, ingredients to find. Very boring to say at least.
Upside: No, did not experience any downgrade in armor, abilities, etc, nor did any of my collected and stored items disappear, neither on the main char nor at (side quest) party members at the Inn.

Probably have to start BW with a new chararcter rather than importing one that completed DS2?
Please advice if I went wrong somewhere.

Thanks,

Raymar

Silverace99
Dungeoneerer
posted 09-30-06 02:10 PM EDT (US)     5 / 10       
Interesting Raymar. Have you tried Elite yet? because that's the only one I've played.

I had probably what you could argue as the strongest possible party (4 dual-wielders and 2 healers), and my men were dying left and right even with Wrath of the Bear and Wrath of Ancestors. ALL of my melee fighters were maxed out on toughness, fortitude, and reinforced armor, plus 10 points in dodge. Particularly against the morden mage boss and the Overmage last boss, my dudes were taking so much damage that I had to resort to casting Spirit Embrace to shore up their magic resistence AND cast Steal Magic on the bosses to lower their magic damage. And even then my healer was constantly casting healing spells to make up for the damage my dual wielders were taking.

Vistira
Dungeoneerer
posted 10-06-06 02:57 PM EDT (US)     6 / 10       
I imported a level 50 melee foghter into BW with his Ravager's Skin armour, Fangs of Vistira, Norick's Preservation, and The Iron Crown, and he didn't get the weaker armour. Maybe I'm just lucky, or you're unlucky.
Hassat Hunter
Dungeoneerer
posted 10-17-06 01:59 PM EDT (US)     7 / 10       
Could be you never noticed it; because you compared it to an already nerfed stat in BW: DS2 Original Campaign.

As for the complainer of too easy; how did you get to Lvl 52 on the DS2 map? :?. Everybody finishes that map around lvl 44/45 and when I imported my lvl 45 Melee he had some troubles from time to time (and I am not even done yet... still have some though battles ahead)

[This message has been edited by Hassat Hunter (edited 10-17-2006 @ 02:00 PM).]

fionafistofstone
Dungeoneerer
posted 11-05-06 06:20 PM EDT (US)     8 / 10       
My party got nerfed badly too on a Vet level import... I'd enchanted a bunch of items to make sure Lothar, my CM, wouldn't fall unconscious every 5 minutes, like my special boots with an armor rating of 95. He was also equipped with two of the Lich's Eye items (the crown got downgraded from 74 to 48). My character had an armor rating of over 1000-- the game cut it down to 600 or less, and Eva's armor was slashed from about 680 to 440 or something in total. Deru also was pretty well drained-- she had three of the Keh's Regalia set equipped, and the robe was cut from 196 to 130 or so. It wouldn't have been so bad if I hadn't imported level 64-66 characters into a starting level 69+ map... It took me a looooong time to hit my stride in the game, since you couldn't buy any better armor, and all the monsters were at least three to four levels above me.

Also, in Vet, the recipes are pretty much crap (maybe they're decent at Merc level), just like most of the items you find. I haven't found any better armor all this time... I'd have expected that my armor would remain intact if my chars were significantly below the monsters' level to "balance" things better, but it didn't seem to work that way :-( At least the weapons and spells remained intact...

KillerGremal DS2
Dungeoneerer
posted 11-06-06 05:53 AM EDT (US)     9 / 10       
First, DS2 and it seems BW too never were very tuned for veteran and elite modes.
For quest rewards specially it's a shame because it's quite easy to tune or expand a reward definitions in a way that they would drop at least a random rare/set/unique item in vertran and elite mode instead of a low-level quest reward from mercenary.
So considering the rather dispassionate 1:1 replay without any variation it's a wonder that there is at least some additional high-level stuff...

.

Second, for this disscusion about armor and char levels there are some interesting game facts (based on coded rules and monster definitons, valid for orig. DS2 and for BW):

- If your char is 4 (resp. 6) levels higher, monsters will suffer a damage penalty of -25% (resp. -50%) while your char is considered by the calculations to cause 25% (resp. 50%) more damage. This tight (and quite doubtable!?) penalty system works also the other way around - that's why it is much harder to fight against a monster that is eg. 5 levels above you.
Now, if poeple import a party of average level 45 into the addon they won't get a good impression how difficult the addon is intended to be, a lower party or even a pre-made char however would be more representing.
Of course i know it's hard level slower in DS2 but actually that would be necessary, unfortunately i haven't seen any adaptions in the addon to do so.

- The armor of all monsters is approximately equal the monster level multiplied by 3 or 4, the maximum armor value a level 100 monster may is 390, and the highest damage a level 100 boss monster ever would deal is about 500 damage/second.
Of course monsters have much more life and may appear in bigger groups but it's evident that if you are able to extract one single monster it never has any chance (and in particular if you have a power left).

.

Probably this make it easier to understand when one player still means 'too easy' while others get into troubles with their imported party.
A reblanacing really was required (and should go even farer), however it would have been more popular to improve the monsters and revise the rules instead of reducing the player's armor.

jokerjohnnie
Dungeoneerer
posted 11-12-06 11:38 AM EDT (US)     10 / 10       
I played all the way through BW with a converted party from DS2. All were level 60 and wiped out all the level 39 characters with no problem. When I finished and tried to play in veteran mode I was only able to play BW. Couldn't get back to DS2 with quests reset. I ended up starting a new character to play all the way through and am now playing veteran mode with L55 people.

It seems practically impossible to create an enchanted weapon from recipes. Either I can't find the reagents I want or the actual item to be enchanted. I did create a treasure seekers medallion and crossbow that was good for awhile but that was about it.

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