Dungeon Siege II – The Story


A thousand years ago, the crusaders of Azunai crossed swords with the legions of Zaramoth in the final battle of a century-long rebellion. As the tyrannical god Zaramoth struck the final blow through Azunai’s trembling shield, the earth shook. In that moment, the forces of magic were unchained, and both armies were consumed in a brilliant cataclysm that stretched for leagues across the Plain of Tears. Only a scarred wasteland remained as final testament to the First Age of Man.

And for a millennium, magic has continued to spread to the farthest corners of the world, freely flowing to any who would command it. But the tide of magic has begun to wane, heeding instead the call of an ancient legacy. From the Plain of Tears a new heir beckons, and with each day his strength grows. Consuming those who submit, eradicating those who resist. With none to oppose his ascendance, the circle will be complete, and an ancient age will begin anew.

What fate will befall the Second Age of Man? The time for judgment is nigh.

In the development of Dungeon Siege II, Gas Powered Games brought in professional writer Susan O’Connor, who has experience in writing story lines for games. Hopefully that will fix the many complains people had about the story of the original Dungeon Siege, which, fairly enough, was seen as lacking.

Dungeon Siege II takes place between 100 and 200 years after Dungeon Siege, and reveals some very important history from as much as 1000 years before. Just like the original game it takes place on the continent of Aranna, in the middle of a war. You will start out as a mercenary fighting for the tyrant Valdis, but what will happen then is up to you!