Patch History

Interested in what fixes has been made to the game? Well, here they are.


  • The duration for blood has been shortened and the flying debris of monsters in combat has been reduced, and in some cases eliminated.


General Changes:

  • Fixed all known Journal update issues related to quests. The Journal now updates correctly when a quest is completed or a new quest is received.
  • Fixed all known content placement issues such as inaccessible containers that could not be opened and “floating” objects.
  • Increased game performance in several previously low-performance areas.
  • Resolved all known issues with end bosses, such as Gom not fighting back on rare occasions.
  • Fixed all known fading issues.
  • Updated ZoneMatch user interface and improved ZoneMatch functionality and performance in the following ways:
    • Icon indicating password protected games.
    • More user-friendly chat interface.
    • New searching support based on user-defined filters.
    • Ability to message friends from ZoneMatch interface, the Staging Area, and Game Summary screens.
    • Increased stability.
  • Resolved issues with sounds cutting out.
  • Added safety to prevent the game from starting if critical resource files are missing. A notification dialog will appear if any of these files are missing.
  • Added data corruption retry code – game will attempt to recover from unstable hardware causing corruption in data that is loaded from hard disk.
  • Moved screen shots into their own subdirectory to clear up clutter. The new location is My Documents\\Dungeon Siege\\Screen Shots.
  • Added new command line options:
    • noalttab=true: prevents task switching during gameplay (supported in Windows XP only)
    • nowinkeys=true: disables the Windows keys (supported in Windows 2000 and Windows XP only).
    • user_path=: specifies where the user files go (rather than \\My Documents\\Dungeon Siege).
    • Other path-related command line options are: keys_path, map_paths, mod_paths, res_paths, save_path, and shots_path.
  • Fixed the issue of a missing or moved “My Documents” folder causing problems such as crashing on game start.
  • Improved many error messages to include more information to better help diagnose hardware configuration problems.
  • Added an hourglass cursor to show when the game is busy.
  • Switched to 100% client/server model to be more NAT- and firewall-friendly.
  • Removed “chunky” and “superchunky” cheat codes.
  • Displacers now save their state in the character save file in multiplayer using new quest saving functions, affording some measure of “saving” in the Utraean Peninsula map.
  • “Transmute” scroll can no longer transmute characters into gold.
  • Fixed problem of characters getting “stuck” in the Swamps.

Mod Related:

  • Switched map node mesh index format to be more mod-friendly when Siege Max is released.
  • Added a new naming key format to be more mod-friendly.
  • Exported many new functions to allow further modding of the game.
  • Added dsdll extension method.
  • Exported UI functions and added ‘command’ and ‘call’ actions for UI modding.